The Coordinate Grid

The tactical map (War Table) uses a 20 × 10 grid: columns A–T and rows 1–10 (row 1 is the bottom). Each large square is divided into a 10 × 10 sub-grid, with sub-coordinates starting at 0 (0:0 is the bottom-left, 9:9 the top-right).

A precise location is written as large square + sub-square, for example F10 8:0.

Scale note: community sources report one large square ≈ 1,000 m and one sub-square ≈ 100 m. The game does not print this, so treat it as a “guide estimate”, not an official value.

The Three Pencils

  • Red pencil — measures and automatically records distance + bearing, copying them to the clipboard. This is your final firing-solution tool.
  • Yellow pencil — measures but does not save. Use it for planning and experiments.
  • White pencil — a plain line with no data.

The Compass

The compass tool draws a radius circle matching a reported distance. Use it for triangulation when a spotter gives you a range.

Markers

  • Iron Nest marker — your turret’s position. Place it first, exactly where you actually are.
  • Blue numbers 1–4 — spotters/observers.
  • Green letters A–C — reference points.
  • Red numbers 1–8 — enemy targets.
  • Red skull — hit and destroyed. Blue skull — friendly-fire kill.

Three Plotting Methods

  1. Two-bearing fix — two spotters each report a bearing; draw a line along each. The intersection is the target.
  2. Bearing + range — one bearing line plus one distance circle; the intersection is the target.
  3. Two-range fix — two distance circles; the intersection is your estimate. Because spotter error is ±0.5 km / ±0.5°, this fix is an approximation.

Getting the Final Bearing & Range

  1. Place the Iron Nest marker on your turret’s sub-square.
  2. Use the red pencil to draw from the Iron Nest sub-square to the target sub-square (start the line at the turret’s ground pin).
  3. The game auto-computes a Bearing and Range and copies them to your clipboard.

Those two numbers are all you need to fire: bearing sets the turret rotation, range feeds the ballistic calculator.

Distance → Elevation (Approximation)

A single charge’s rough elevation curve (guide estimate, not official):

Range Elevation (1 charge)
~1 km 12°
~2 km 24°
~3 km 36°
~4 km 48°
~5 km 60°

The full formula and how charges scale it are in the Powder Charges guide.