The 4 Endings
Iron Nest has four endings, all decided in the final mission “White Shells”, where the target city is Barcelona.
| Ending | Achievement | Shell | Effect |
|---|---|---|---|
| Peace | A City in Celebration | STAR / SMK / PRPG (non-lethal) | Hit = peace |
| Submission | A City Subdued | TEAR / PHGN / WP / CYAN (chemical) | The city submits |
| Destruction | A City Silent | Any lethal shell (HE, AP, APHE, HCHE, INCN, DRIL, LE, PCLM, THRM, EQKE) or ATMC | The city is wiped out |
| Betrayal | The Road Not Taken | APHE on your own side + destroy the counter-battery | You turn on High Command instead of the city |
The Final Firing Configuration
For the city-targeting endings, a widely-circulated firing solution is:
- Spawn point: A1:0
- Aim point: L5, northwest corner of the city
- Bearing: 66°
- Range: 12 km
- Charges: 6
- Elevation: 24°
This specific configuration comes from a single source (prodigygamers). The elevation is consistent with the formula (12 km × 12 ÷ 6 charges = 24°), so it checks out — but treat the exact bearings/aim point as a “guide value”, not an official number.
The Betrayal Route
Betrayal is the hardest ending because you defect mid-mission:
- The quartermaster locks, you can’t move, and the counter-battery timer runs.
- Reported loadout (single source): 1× ATMC + 5–7 recon + 4–6 APHE + 1–3 HCHE + ≥25 charges.
- Nuclear target: D5 3:5; High Command at B4.
Buy everything first — once you defect, you can’t resupply.
Order of Operations
- Decide the ending before the final mission, then buy the right shells.
- Don’t mix non-lethal and lethal — PRPG/STAR fired first locks in Peace.
- For Betrayal, stock up, then defect, and destroy the counter-battery before the timer runs out.
See the Kill the King guide for the fastest (hidden) ending.
